LIMINAL SIN is a prototype built on a new kind of interactive architecture. Set in the Vegas Underground — a descent through impossible layers beneath a Las Vegas Strip casino — you become a disembodied voice woven into a living story. Three people are trapped. They can hear you. Whether they trust you is entirely up to them.
This is Mycelia Interactive's first demonstration of real-time AI-driven narrative — where voice, emotion, and trust reshape the story as it unfolds. Not a branching menu. Not a chatbot. A system that watches, listens, and responds. The potential of this technology extends far beyond what any single experience can contain.
